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What is a Boss Battle?

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  • Written By: Tricia Ellis-Christensen
  • Edited By: O. Wallace
  • Last Modified Date: 11 September 2016
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A boss battle is a frequent occurrence in both video and computer games. A boss battle can occur at the end of a video game, and must be won in order for the game to be considered finished. More frequently, a video game will have many a boss battle, as the game gets progressively more difficult.

Particularly adventure or fantasy games, and run and shoots, will probably have multiple bosses. In a run and shoot, a boss battle may occur in order to gain access to the next level of the game. For example, in the original Sega version of Sonic the Hedgehog, Sonic had to undertake a boss battle each time three levels of the game were completed. This would then result in a new themed three level section, called a "zone."

In fantasy or adventure games, sections of the game may end with a boss battle. Generally these battles are helpful since they increase the experience points of the fighter or fighters involve, which would make them better fighters for harder sections.

This is particularly the case with the Final Fantasy Series and other games like the Shining Force Series. Most sections, and access to more difficult areas have to be gained by winning a boss battle. Further, winning the boss battle tends to result in huge gains in experience points so that characters are ready to fight more difficult monsters.

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Some video games like the Zelda series for Nintendo have simplified the experience points resulting from a boss battle. Instead the Zelda fighters may gain extra life points, usually shown as hearts, and as well may get useful items from a boss battle. The principal behind the Final Fantasy type boss battle experience points is that these are similar to the old games like Dungeons and Dragons that inspired fantasy video games. In these games, successful battles meant a player’s characters became more adept, the longer they played the game.

Conversely, in a run and shoot game, playing the game longer generally means the player has acquired better skill at playing the game and can thus tackle a boss battle. It is the player and not the character that must become more adept to win at harder boss fights.

The term boss battle does not always mean that a violent battle or killing takes place. In general, the boss battle fights of the early Sonic games were simply bouncing into Dr. Robotnik, until he went away. He was defeated temporarily but not permanently.

Many E-rated games have some variant of the boss battle but involve neither the death of characters nor the death of bosses. In fact some use the euphemism “KO” or knocked out instead of dead. On the other hand, T-rated or M-rated games generally employ battle in its most literal sense and can run amok with blood and gore as the result of a boss battle.

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Viranty
Post 3

Remember back in the old days, when boss battles were so simple? For example, in the early Sonic the Hedgehog games, all you had to do was hit Dr. Robotnik a couple of times, and he would run away. Also, in the early Mario games, all you had to do was hit the ax so Bowser would fall into the lava. However, that's all changed, and things are a lot more complex. Battles now include multiple phases, and even "fake-out" deaths.

RoyalSpyder
Post 2

Has anyone here ever played a game called Mother 3? In my opinion, it had some really cheap bosses. Being an RPG, a lot of the battles are based on pure luck, and level grinding for countless hours. If you want to take down the boss like they're nothing, you have to be incredibly skilled, and even then, they may attack you several times in a row.

Chmander
Post 1

Boss battles are definitely the highlight(s) of a video game, especially the final boss. More than often, they always progress the story, and even more so, they challenge you. Throughout your adventure, you have learned many move-sets and skills that help you get through the game. When the boss battles come around, they put everything you know to the test.

For example, I remember a Super Nintendo game called Chrono Trigger. The final boss, Lavos, has three phases, each one harder than the next. All of them are based on the skills you've learned through the game, and how well you've adapted them. If you're not prepared, he'll tear you to shreds.

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