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There are a number of different types of computer simulation programs that can be utilized in a variety of industries. Many of these programs are developed for science, especially the physical sciences like physics, chemistry, and meteorology, and allow intricate simulations and models to be developed. There are also many programs that can be used for financial and business forecasting, as well as simulation programs for use in medicine. Some computer simulation programs are developed to perform similar functions as other simulators, while also providing interactive or entertainment functionality, such as flight simulator training programs and games.
Computer simulation programs are types of software developed to receive input information, either manually entered or automatically generated through sensors and other devices. This data is then used to generate a model or mathematical algorithm that can be used to simulate and predict a number of different behaviors and reactions. These types of programs are used in a wide range of industries and applications, and can vary greatly in terms of complexity and accuracy.
Some of the most common computer simulation programs are those developed and used for scientific study and inquiry. These programs are often used to either develop a more manageable model of a particular scientific phenomenon or to create a simulation that can be used to predict future events or behavior. Models of atomic particles or wave behaviors, for example, can be created using these programs, and they often function similarly to simulations. Other computer simulation programs can be used to create a simulation that allows a person to alter variables within the program and see how such changes might realistically change the outcome of a particular situation or experiment.
There are other applications for computer simulation programs in related fields. Since simulations are typically developed through mathematical data and algorithms, they can be created using financial information. These simulations are often used to predict how various financial investments and business models may ultimately develop over a certain amount of time.
Simulations are also frequently used in tracking and predicting developing weather patterns, allowing meteorologists to predict the movements of storms and pressure systems. Other simulation programs have been developed for use in medicine, often creating a visual representation of a particular illness, such as a tumor, within a person’s body. These simulations can be used to predict how a person might respond to treatment and to demonstrate the effects of different treatments for a patient.
There are some computer simulation programs that can be used in a more interactive or entertaining way. Flight simulators, for example, are often used to train new pilots and can be used as a gaming experience. These simulators utilize models of different weather patterns and physical behavior of aircraft to create a realistic flight experience for pilot training. A number of video games use simulation methods to create more realistic or difficult opponents, especially in chess programs and games based on simulating industrial growth and military conflict.
@Logicfest -- I know what you mean, but some people actually like those flight simulators. There's something relaxing about cruising over a realistically rendered landscape. If you are looking for a lot of action, one of those realistic flight simulators might not be your thing (you might want to look at an air combat simulator instead as those focus on the exciting parts and generally keep the mundane to a minimum).
Not that I think about it, some of those combat simulators are too realistic, too. I well remember one I had as a kid that was a submarine combat simulator. It involved a few moments of excitement between long stretches of boring travel. Yuck.
In other words, even getting a combat simulator doesn't necessarily mean you'll get something that will appeal to the action-adventure side of your personality.
A major problem with simulators is that a lot of them are just too realistic. Take flight simulators, for example. Some companies go nuts over realism, meaning the happy gamer could spend hours in a simulated sky watching scenery pass.
The problem with that is that it's just not a whole lot of fun. Sure, there are times when players have to do a lot of things such as landing, taking off, setting courses, adjusting instruments and the like but most of flying involves simply sitting and waiting. Some of that is OK, but a game which requires very long stretches of waiting and watching can be a drag.
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